Hay Festival #3: Rhianna Pratchett on Writing for Games
I’m back from Hay Festival, the campervan is unpacked and I’ll be posting my favourite snippets from the 10-day literary event over the next few days. First up, Rhianna Pratchett in conversation with Guy Cocker.
‘Fifteen years ago when I was a games journalist, no one talked about narrative,’ said Rhianna Pratchett to a multi-generational Hay audience. Even today writers in the games industry, she said, were seen as narrative paramedics. ‘It’s only when a story is bleeding so badly that someone will say, “We really need a writer.” A lot of projects out there are like that.’ In general, writers were brought in too late because the industry failed to appreciate how much they added to a project. “There needs to be a narrative logic so that players actually care.”
Rhianna Pratchett is perfectly placed to comment on writing for the games industry. In 2007 she was a BAFTA nominee for her work on Heavenly Sword and she won a Writers’ Guild of Great Britain script award for Overlord. She’s also known for developing the voice of Lara Croft in Tomb Raider. Read more